Vuo – Using Protocols Pt.2

Posted on: June 2nd, 2015 by .lov.

Jaymie from Team Vuo created and other great tutorial about using protocols in Vuo! If you every wondered why and how you need to prepare your Vuo compositions to make them work in CoGe, watching this video is the go!

Project Showcase – L.E.TREE by L.E.G

Posted on: May 4th, 2015 by .lov.

Projection on the crown, LED lights on the bole – technology meets nature in recent installation of the L.E.G crew!


Vuo – Using Protocols

Posted on: May 3rd, 2015 by .lov.

Jaymie from Team Vuo created this great explanation video about why and how to use protocols in Vuo. If you every wondered why and how you need to prepare your Vuo compositions to make them work in CoGe, watching this video is the go!

Project Showcase – Healium Decoration / Odum Live

Posted on: April 15th, 2015 by .lov.

Live dubtechno. Live, generative projection. Live LED mapping. – as the Hungary based Healium Decoration crew describes their latest A/V project and collaboration with the dubtechno producer team Odum.


CoGe released with Vuo 1.1 support

Posted on: April 7th, 2015 by .lov.

The latest CoGe update includes the new Vuo 1.1 SDK to supports composition created with the updated Vuo – you can read about the new Vuo 1.1 features here but check out the video below too!

CoGe also makes the initialising process of Vuo compositions asynchronous, so the rendering won’t be blocked anymore while the Vuo SDK builds the composition in the background.

Additionally, the triggering speed of still images has been enhanced in this release and this release contains bug fixes as well – you can read about the all changes here.

Workshop – Sophia Digital Art Festival 2015

Posted on: March 26th, 2015 by .lov.

Our friend – and experienced CoGe user – Kamikaze Jane will do an awesome CoGe workshop at Sophie Digital Art Festival on 4th of April, and as an extra, one of the workshop participants will win a CoGe license!

The program of the festival is really promising, superb audio-visual live acts, installations and workshop, so make sure you will be there!


Event website:
FB event:


CoGe 1.6.2 released

Posted on: March 25th, 2015 by .lov.

CoGe 1.6.2 is available for download from now. The biggest change in this release is the brand new Audio Analysis engine which performs better than the previous implementation and also allows you to select the audio device source.


Audio Analysis

This release also fixes a bug with color and opacity handling of some Quartz Composer compositions as well as some misc other bugs.

Use the built-in updater or grab the latest version from

GifToSyphon: Free Giphy search to Syphon utility

Posted on: February 26th, 2015 by .lov.

David Lublin from the Vidvox crew released an awesome new toy this week – the GifToSyphon app is a cool Giphy powered and Syphon-backed animated gif player! So yes, you can search for gifs and instantly play them in CoGe and every other Syphon supported apps, but the app also downloads the gif files so you can play them even offline!

Download GifToSyphon (requires Mac OS X 10.9.5 or later)

More info:


GifToSyphon in CoGe using the SyphonSource gadget


CoGe 1.6.1 released

Posted on: February 5th, 2015 by .lov.

We are proud to announce the latest and greatest version of CoGe has been released, with a lot of changes and fixes – and here are the most important things about CoGe 1.6.1.

Major improvements in the rendering pipeline

The less fancy, but most important changes are under the hood. We did a lot of enhancement around rendering, so CoGe is not just more stable but even powerful for now. For example, the Preview window now able to draw with the same FPS as the Main Output, without losing any noticeable performance. But everything comes with a price: CoGe 1.6.1 requires at least OS X 10.7 Lion.


Project Showcase – Jeff Mills/Montreal

Posted on: January 19th, 2015 by .lov.

Techno. Visuals. Stage Design. Could be hard to find the perfect mix for events to create the best matching atmosphere in clubs, but this project just found the right solution to include LEDs, moving heads and projection mapping together in a technically involved way while still keeping things minimal and vibes well with the music – less is more!