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	<title>The lov&#039;s QC blog</title>
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	<link>http://www.cogevj.hu/blog</link>
	<description>Words about Quartz Composer, CoGe and more...</description>
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		<title>CoGe 1.3 released!</title>
		<link>http://www.cogevj.hu/blog/2012/coge-1-3-released/</link>
		<comments>http://www.cogevj.hu/blog/2012/coge-1-3-released/#comments</comments>
		<pubDate>Sat, 19 May 2012 08:22:56 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[announcement]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[1.3]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=665</guid>
		<description><![CDATA[I am very happy to announce CoGe 1.3 is just released! It is the biggest update I ever made, includes more then 20 features and improvements, and also important fixes for bugs found since the last 1.2.1 release. I wrote &#8230; <a href="http://www.cogevj.hu/blog/2012/coge-1-3-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I am very happy to<strong> announce CoGe 1.3 is just released</strong>! It is the biggest update I ever made, includes <strong>more then 20 features and improvements</strong>, and also important fixes for bugs found since the last 1.2.1 release. I wrote about the most interesting new features in the last couple of weeks, but if you missed them, here is a small list of them:</p>
<ul>
<li><a href="http://www.cogevj.hu/blog/2012/coge-1-3-extended-movie-playback-functions/">Extended movie playback functions</a></li>
<li><a href="http://www.cogevj.hu/blog/2012/coge-1-3-video-inputs/">Video Inputs</a></li>
<li><a href="http://www.cogevj.hu/blog/2012/coge-1-3-midi-osc-talkback/">MIDI/OSC Talkback</a></li>
<li><a href="http://www.cogevj.hu/blog/2012/coge-1-3-and-media-banks/">Media Banks</a></li>
<li><a href="http://www.cogevj.hu/blog/2012/more-on-coge-1-3-sliders-sliders-and-wait-sliders/">Enhanced Sliders</a></li>
<li>Momentary control of Buttons with Key/MIDI/OSC bindings</li>
<li>From this version CoGe can update and install new modules within a release</li>
</ul>
<p>Grab it by using the built-in updated, or from the <a href="http://www.cogevj.hu">brand new CoGe website</a>! The complete <a href="http://cogevj.hu/forums/viewtopic.php?f=23&amp;t=740">changelog can be found on the forum</a>.</p>
<p>Have a nice weekend, and have lot of funs with the app, and as always, let me know if you run into any issues!</p>
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		<title>CoGe 1.3 &#8211; extended movie playback functions</title>
		<link>http://www.cogevj.hu/blog/2012/coge-1-3-extended-movie-playback-functions/</link>
		<comments>http://www.cogevj.hu/blog/2012/coge-1-3-extended-movie-playback-functions/#comments</comments>
		<pubDate>Fri, 18 May 2012 07:34:57 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[announcement]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[1.3]]></category>
		<category><![CDATA[cogemovie]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=651</guid>
		<description><![CDATA[The most requested features since CoGe 1.0 released were related the movie controls, such as playback movies with audio and also rooting of the audio channels, hold/blank frame at movie&#8217;s end, scratching and more. So after the 1.2.1 release, I &#8230; <a href="http://www.cogevj.hu/blog/2012/coge-1-3-extended-movie-playback-functions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The most requested features since CoGe 1.0 released were related the movie controls, such as <strong>playback movies with audio and also rooting of the audio channels, hold/blank frame at movie&#8217;s end, scratching and more</strong>.</p>
<p>So after the 1.2.1 release, I started designing and developing a custom plugin for Quartz Composer &#8211; since CoGe plays media files through QC &#8211; which uses the QTKit and Quicktime frameworks, makes those functions working and well, implements a kind of talkback with CoGe. After spending almost one hundred hours on development, I came up with a solution, yay!</p>
<p>In CoGe 1.3, you&#8217;ll meet this new movie Player module, with the name <em><strong>CoGeMovie, </strong></em>and it has the following functions:</p>
<ul>
<li>plays the audio channel of movies</li>
<li>you can select the destination audio device, ie. audio routing</li>
<li>adds a slider for view and control movies current position (playhead)</li>
<li>loop, mirrored loop functions, also no loop function with hold blank/last frame at loops end, or trigger next slot</li>
<li>start a loop from the last played position on trigger</li>
<li>stretch-from-bpm-to-bpm</li>
</ul>
<p>Better the see it in action:<br />
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/42389855' width='480' height='280' frameborder='0'></iframe></div></p>
<p>That&#8217;s all for now guys, hope you found this useful, and wanna <strong>try it yourself tomorrow, after CoGe 1.3 will be released</strong>!</p>
]]></content:encoded>
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		<item>
		<title>Animated gifs in CoGe and Quartz Composer</title>
		<link>http://www.cogevj.hu/blog/2012/animated-gifs-in-coge-and-quartz-composer/</link>
		<comments>http://www.cogevj.hu/blog/2012/animated-gifs-in-coge-and-quartz-composer/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:18:22 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[Ideas & Tips]]></category>
		<category><![CDATA[Quartz Composer]]></category>
		<category><![CDATA[animated gif]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=621</guid>
		<description><![CDATA[Animated gifs seems to be in renaissance in the last couple of years, its a popular format again. However, it seems to a not well supported format, or people just don&#8217;t know how to use them in the live visuals/installations &#8230; <a href="http://www.cogevj.hu/blog/2012/animated-gifs-in-coge-and-quartz-composer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Animated gifs seems to be in renaissance in the last couple of years, its a popular format again. However, it seems to a not well supported format, or people just don&#8217;t know how to use them in the live visuals/installations field, so here we go, just sharing my experience:</p>
<h2>Tip of the day #1: Quartz Composer <strong>supports</strong> animated gifs.</h2>
<p>Indeed, and in two different ways. First of all, <strong>you can access all the frames of an animated gif</strong>. To do that, simple load it with an <em>Image Importer</em> patch, and check on <em>Extract All Images</em> on the <em>Inspector</em> of the patch. This way the patch will create a structure type output, and you can access individual frames via <em>Structure Index Member</em> patches.</p>
<div id="attachment_626" class="wp-caption aligncenter" style="width: 480px"><a href="http://www.cogevj.hu/blog/2012/animated-gifs-in-coge-and-quartz-composer/extract-images/" rel="attachment wp-att-626"><img class="size-full wp-image-626 " title="extract images" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/05/extract-images.jpg" alt="" width="470" height="238" /></a><p class="wp-caption-text">Extract images from an animated gif</p></div>
<p style="text-align: left;">The second option is much more useful. <strong>You can playback animated gifs as well! </strong>You just need to use them like video files, so <strong>load them with Movie Importer</strong> instead of Image Importer! The video below demonstrates the magic:<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/42200016' width='480' height='280' frameborder='0'></iframe></div></p>
<h2>Tip of the day #2: CoGe <strong>supports</strong> animated gifs&#8230;</h2>
<p>since the software uses Quartz Composer for media playback. You just need to use a <strong>Movie Player module for playback</strong> instead of a Still Image player. The best way is just set it up in <a title="Auto Player Select" href="http://www.cogevj.hu/blog/2011/coge-1-2-auto-player-select/">Auto Player Select</a> introduced in CoGe 1.2, the video below demonstrates this technique: <div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/42202317' width='480' height='280' frameborder='0'></iframe></div></p>
<p>&nbsp;</p>
<p>That&#8217;s all. Thanks the great example gifs  for <a href="http://pixelnoizz.wordpress.com/">Pixelnoizz</a>!<br />
<em style="font-size: 0.9em;">If you experience problems with this in Quartz Composer, you may need to install the good old Quicktime Player 7, haven&#8217;t tested without it.</em></p>
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		<title>CoGe 1.3 &#8211; Video Inputs</title>
		<link>http://www.cogevj.hu/blog/2012/coge-1-3-video-inputs/</link>
		<comments>http://www.cogevj.hu/blog/2012/coge-1-3-video-inputs/#comments</comments>
		<pubDate>Mon, 14 May 2012 04:51:43 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[announcement]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[1.3]]></category>
		<category><![CDATA[capture card]]></category>
		<category><![CDATA[video input]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=599</guid>
		<description><![CDATA[The second on the list of most wanted features in CoGe was the possibility of using cameras in a better way. A better way, because CoGe already had a Player module for that, but it can only used the system &#8230; <a href="http://www.cogevj.hu/blog/2012/coge-1-3-video-inputs/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The second on the list of most wanted features in CoGe was the possibility of using cameras in a better way. A better way, because CoGe already had a <em>Player</em> module for that, but it can only used the system wide default video input device.</p>
<p>So, I&#8217;m very happy to announce the <strong>Video Input gadget</strong>, a new, Quicktime-based layer source <strong> in CoGe 1.3. </strong></p>
<div id="attachment_602" class="wp-caption aligncenter" style="width: 489px"><a href="http://www.cogevj.hu/blog/2012/coge-1-3-video-inputs/video-input/" rel="attachment wp-att-602"><img class="size-full wp-image-602 " title="video input" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/05/video-input.jpg" alt="" width="479" height="59" /></a><p class="wp-caption-text">A Video Input gadget in CoGe</p></div>
<p>The VideoInput Gadget in CoGe supports the use of Quicktime-compatible video input devices (connected via USB, FireWire, PCI or Thunderbolt) such as (<strong>web)cams, digitizers and capture cards</strong> as a Layer Source. A VideoInput Gadget has its own Syphon Server like any other Layer Sources in CoGe.</p>
<div id="attachment_609" class="wp-caption aligncenter" style="width: 478px"><a href="http://www.cogevj.hu/blog/2012/coge-1-3-video-inputs/video-inputs-in-action/" rel="attachment wp-att-609"><img class="size-full wp-image-609" title="video inputs in action" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/05/video-inputs-in-action.jpg" alt="" width="468" height="413" /></a><p class="wp-caption-text">Video Input gadgets in action</p></div>
<p>That&#8217;s all folks, for now, <strong>CoGe 1.3 will be released at the weekend</strong>!</p>
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		<title>CoGe 1.3 &#8211; Midi/OSC Talkback</title>
		<link>http://www.cogevj.hu/blog/2012/coge-1-3-midi-osc-talkback/</link>
		<comments>http://www.cogevj.hu/blog/2012/coge-1-3-midi-osc-talkback/#comments</comments>
		<pubDate>Mon, 07 May 2012 05:15:14 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[info]]></category>
		<category><![CDATA[1.3]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=574</guid>
		<description><![CDATA[Yeah, its time to leak some more information again about the upcoming new CoGe 1.3 release! As you already know, the CoGe 1.2 series added MIDI and OSC sending capabilities for sliders and buttons, and those changes made CoGe a &#8230; <a href="http://www.cogevj.hu/blog/2012/coge-1-3-midi-osc-talkback/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Yeah, its time to leak some more information again about the upcoming new CoGe 1.3 release! As you already know, the CoGe 1.2 series added MIDI and OSC sending capabilities for sliders and buttons, and those changes made CoGe a powerful MIDI/OSC publisher. However, after I got my hands on some MIDI controllers that are capable to receive MIDI messages, just got the idea: why not make CoGe able to &#8216;tell&#8217; controllers &#8211; both MIDI and OSC &#8211; about its state on an easy way? Well, thats the story sort, after  spending a lot of time on testing whats the best way, I&#8217;m happy to introduce the <strong>MIDI and OSC Talkback in CoGe 1.3.</strong></p>
<h2>How does it work?</h2>
<p>The concept is pretty easy: if an interface element, a slider for example, changing its value by a control module, or by your mouse, CoGe checks out if you did map a MIDI or OSC control for it, and if you did, the app will send a MIDI or OSC message to output MIDI/OSC port(s). When a device got the message, and it could handle it, it will react &#8211; in other words: lights turning on!</p>
<div id="attachment_584" class="wp-caption alignright" style="width: 250px"><a href="http://www.cogevj.hu/blog/2012/coge-1-3-midi-osc-talkback/midi_preferences/" rel="attachment wp-att-584"><img class="size-medium wp-image-584 " title="MIDI Preferences" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/05/midi_preferences-300x207.jpg" alt="" width="240" height="166" /></a><p class="wp-caption-text">MIDI Preferences</p></div>
<p>What you only need to do is <strong>enable Talkback</strong> function in MIDI or OSC preferences. The MIDI section of Preferences pane is something new. Here you can set up the behavior of the MIDI signal sending (Manual or Talkback), and it also has a section where you can  enable and disable MIDI endpoints, both inputs and outputs. I think this is also a great addition for people working with multiple MIDI devices.</p>
<p>So, back to the topic. After you enabled Talkback, the stuff is pretty simple. If you did map an interface element &#8211; slider, button, media slot, etc. &#8211; and do an action with it, the Talkback function just doing its job: sending MIDI/OSC messages back to devices.</p>
<h2>+1 function: Showing up what senders doing!</h2>
<div id="attachment_589" class="wp-caption alignright" style="width: 250px"><a href="http://www.cogevj.hu/blog/2012/coge-1-3-midi-osc-talkback/show_midi_senders/" rel="attachment wp-att-589"><img class="size-medium wp-image-589" title="Show MIDI Senders function in action" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/05/show_midi_senders-300x206.jpg" alt="" width="240" height="165" /></a><p class="wp-caption-text">Show MIDI Senders function in action</p></div>
<p>If you ever used CoGe to control Live, Max/MSP or something else, you know after a while is pretty hard to recognize the MIDI/OSC sending enabled items on the interface. But it was hard just till now! I added two new items to the <strong>Outputs</strong> menu to show up enabled MIDI and OSC senders. If one of those functions is enabled,  a blue background will show up on the sender item, with some information about the message its sending &#8211; channel, CC or Note number and the value! Much better, isn&#8217;t it?</p>
<h2>Let me show it in action!</h2>
<p>Here is a little video demonstrating  the things you just read about. First, how to work with MIDI Talkback, then some examples, and finally the new function for showing enabled senders.</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/41683530' width='480' height='280' frameborder='0'></iframe></div>
<p>&nbsp;</p>
<p>That&#8217;s all folks, for now. Keep your eyes on the blog, I will write one more teaser-ish post, then release <strong>CoGe 1.3 next week</strong>!</p>
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		<title>More on CoGe 1.3 &#8211; Sliders, sliders, and wait&#8230; sliders!</title>
		<link>http://www.cogevj.hu/blog/2012/more-on-coge-1-3-sliders-sliders-and-wait-sliders/</link>
		<comments>http://www.cogevj.hu/blog/2012/more-on-coge-1-3-sliders-sliders-and-wait-sliders/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 19:23:17 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[info]]></category>
		<category><![CDATA[1.3]]></category>
		<category><![CDATA[sliders]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=548</guid>
		<description><![CDATA[Here we go, an other teaser-ish post for the weekend, about some lightweight improvements in the upcoming CoGe 1.3, and all related to sliders. Because I love sliders, you know? Facts: Sliders in CoGe 1.3 displays their current value with numbers &#8230; <a href="http://www.cogevj.hu/blog/2012/more-on-coge-1-3-sliders-sliders-and-wait-sliders/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_558" class="wp-caption alignright" style="width: 226px"><img class="size-medium wp-image-558 " title="Sliders on a Sequencer" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/04/sequncer-sliders-300x130.jpg" alt="" width="216" height="94" /><p class="wp-caption-text">Sliders for setting Current Value syncing-source on a Sequencer</p></div>
<p>Here we go, an other teaser-ish post for the weekend, about some lightweight improvements in the upcoming <strong>CoGe 1.3</strong>, and all related to <strong>sliders</strong>. Because I love sliders, you know? <img src='http://www.cogevj.hu/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Facts:</strong></p>
<ul>
<li>Sliders in CoGe 1.3 <strong>displays</strong> their <strong>current value</strong> with numbers on the right side.</li>
<li>Sliders can <strong>invert </strong>their controlling value in CoGe 1.3. This means if you turning a MIDI knob assigned to the slider tothe right for example, the slider will turn to the left &#8211; if inverting is enabled.<br />
<div id="attachment_559" class="wp-caption alignright" style="width: 214px"><img class="size-full wp-image-559" title="Invert value on a slider" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/04/sliders-invert.jpg" alt="" width="204" height="70" /><p class="wp-caption-text">Menu item for invert controlling value of a slier</p></div></li>
<li>There are new sliders on Sequencers,  for sending values also with a trigger. Other sliders can use this value as a <a title="Syncing sources with sliders" href="http://cogevj.hu/wiki/index.php?title=Welcome_To_CoGe_Wiki#Syncing_automation_between_sliders">syncing-source</a>.</li>
<li>A special new slider is available for Player modules which can talkback with the QC composition &#8211; in other words, a Player module can control it. Very useful for displaying and controlling movie files playhead.</li>
</ul>
<p>That&#8217;s all folk, for now! Next week I&#8217;ll show you the big hitters in CoGe 1.3!</p>
<p>&nbsp;</p>
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		<title>CoGe 1.3 and Media Banks</title>
		<link>http://www.cogevj.hu/blog/2012/coge-1-3-and-media-banks/</link>
		<comments>http://www.cogevj.hu/blog/2012/coge-1-3-and-media-banks/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 10:06:50 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[announcement]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[1.3]]></category>
		<category><![CDATA[media banks]]></category>
		<category><![CDATA[teaser]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=512</guid>
		<description><![CDATA[Since the release of the new 1.3 version of CoGe is pretty close, it&#8217;s time to release some informations about the upcoming release. CoGe 1.3 will be a huge and very important release, over 20 new features and many bug-fixes &#8230; <a href="http://www.cogevj.hu/blog/2012/coge-1-3-and-media-banks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_537" class="wp-caption alignright" style="width: 168px"><a href="http://www.cogevj.hu/blog/2012/coge-1-3-and-media-banks/media-banks/" rel="attachment wp-att-537"><img class="size-full wp-image-537  " title="Media Banks" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/04/media-banks.jpg" alt="" width="158" height="226" /></a><p class="wp-caption-text">See the Media Bank buttons above the Media Slots</p></div>
<p>Since the release of the new 1.3 version of CoGe is pretty close, it&#8217;s time to release some informations about the upcoming release.</p>
<p><strong>CoGe 1.3</strong> will be a huge and very important release, <strong>over</strong> <strong>20 new features </strong>and many bug-fixes &#8211; as always some of changes and features are bigger, and some are lesser.  Can&#8217;t say any promising about the exact release date yet, but around end of April or start of May. As always, its a free update for existing customers. The official website will get a new dress as well, but its an other story.</p>
<p>I start  leaking information now, by introducing one of the new features of the upcoming CoGe 1.3 : <strong>Media Banks</strong>.</p>
<p><strong>The facts on Media Banks:</strong></p>
<ul>
<li>Media Banks are group of <em>Media Slot </em>contents</li>
<li>A Media Bank holds content for 16 <em>Media Slots</em></li>
<li>Each <em>ClipSynths</em> have 16 Media Banks</li>
<li>Switching between Media Banks is just a click</li>
<li>Switching between Media Banks is fast</li>
<li>Switching between Media Banks just replaces the content on the Media Slots, won&#8217;t mess around Key/MIDI/OSC bindings</li>
</ul>
<p><span class="Apple-style-span" style="line-height: 24px;">That&#8217;s all. Its a simple, but a very useful thing. Hard to explain it more in text &#8211; see it in action in the following little demo video:</span></p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/40611898' width='480' height='280' frameborder='0'></iframe></div>
<p><span style="font-size: small;"><em>Hint: there are some other new things in the video &#8211; if you pay attention to the details.</em></span></p>
<p>&nbsp;</p>
<p>That&#8217;s all, folks &#8211; for now!</p>
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		<title>CoGe Workshop at Space VJ Meeting Poland!</title>
		<link>http://www.cogevj.hu/blog/2012/coge-workshop-at-space-vj-meeting-poland/</link>
		<comments>http://www.cogevj.hu/blog/2012/coge-workshop-at-space-vj-meeting-poland/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 16:24:23 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[workshop]]></category>
		<category><![CDATA[olsztyn]]></category>
		<category><![CDATA[poland]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=490</guid>
		<description><![CDATA[This Saturday (03. 03. 2012) Vargasz and me doing a 2 hours long CoGe workshop during the Space VJ Meeting in Olsztyn, Poland event. More about the event from its official Facebook page: VJ Diablos and VJ Forum International are organizing &#8230; <a href="http://www.cogevj.hu/blog/2012/coge-workshop-at-space-vj-meeting-poland/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cogevj.hu/blog/2012/coge-workshop-at-space-vj-meeting-poland/407354_294838570583543_267245253342875_809643_1690775774_n-2/" rel="attachment wp-att-495"><br />
</a>This Saturday (03. 03. 2012) <a href="http://beeplogger.blogspot.com/">Vargasz</a> and me doing a 2 hours long <strong><a title="CoGe MasterClass on Facebook" href="http://www.facebook.com/events/332574456793793/">CoGe workshop</a></strong> during the <strong>Space VJ Meeting in Olsztyn, Poland </strong>event. More about the event from its <a title="Space VJ Meeting on Facebook" href="http://www.facebook.com/events/277437178987011/">official Facebook page</a>:</p>
<blockquote><p><span class="Apple-style-span" style="color: #444444; font-family: Georgia, 'Bitstream Charter', serif; line-height: 1.5; font-style: normal;"><a style="color: #ff4b33; font-family: Georgia, 'Bitstream Charter', serif; line-height: 1.5;" href="http://www.cogevj.hu/blog/2012/coge-workshop-at-space-vj-meeting-poland/407354_294838570583543_267245253342875_809643_1690775774_n-2/" rel="attachment wp-att-495"><img class="alignright size-medium wp-image-495" style="color: #444444; font-family: Georgia, 'Bitstream Charter', serif; line-height: 1.5; border-style: initial; border-color: initial; margin-top: 4px; margin-right: 0px; margin-bottom: 12px; margin-left: 24px; float: right; display: inline; max-width: 100%; height: auto; border-width: 0px;" title="Space VJ Meeting Poland" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/02/407354_294838570583543_267245253342875_809643_1690775774_n1-209x300.jpg" alt="" width="209" height="300" /></a></span>VJ Diablos and VJ Forum International are organizing a four-day expo with workshops and performances, as part of the „Space VJ Meeting Poland” series by VJ Diablos.</p>
<p>This time VJ DIABLOS&#8217; idea was to prepare a small <img src='http://www.cogevj.hu/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
party@small club with one VJ and one DJ, but BJORN SAMSON (VJ Forum International, Dizzy&amp;Woozy) offered help so this event is international now, lets get started!</p>
<p>Are you ready to show your skills in an amazing location?<br />
VJ Diablos invites us to the Planetarium in Olsztyn, from 1st of March till 4th of March (4day event), where we can connect our favourite toys to some projectors and all share an extraordinary moment by doing what we like.&#8221;</p></blockquote>
<p>The event, and the workshop is FREE, and the place looks like amazing! We are looking forward to meet you in Olsztyn, Poland this weekend!</p>
<p>More info:<br />
<a title="CoGe workshop on Facebook" href="http://www.facebook.com/events/332574456793793/">CoGe workshop  event on Facebook</a><br />
<a title="Space VJ Meeting Poland on Facebook" href="http://www.facebook.com/events/277437178987011/">Space VJ Meeting Poland on Facebook<br />
</a><a title="Space VJ Meeting Poland" href="http://spacevjmeeting.pl/">Space VJ Meeting Official Website </a></p>
<p>&nbsp;</p>
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		<title>CoGeWebKit new release: RC3, plus some examples</title>
		<link>http://www.cogevj.hu/blog/2012/cogewebkit-new-release-rc3-plus-some-examples/</link>
		<comments>http://www.cogevj.hu/blog/2012/cogewebkit-new-release-rc3-plus-some-examples/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 19:54:12 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[QcPlugin]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[cogewebkit]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=454</guid>
		<description><![CDATA[Oh yes, a new release of the notorious CoGeWebKit Quartz Composer Plugin just released, with some fixes and little additions: adds a new isActive parameter, for toggle the rendering on/off removes the restriction of the maximum rendering size fixes a &#8230; <a href="http://www.cogevj.hu/blog/2012/cogewebkit-new-release-rc3-plus-some-examples/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Oh yes, a new release of the notorious <a title="CoGeWebKit" href="http://code.google.com/p/cogewebkit/">CoGeWebKit Quartz Composer</a> Plugin just released, with some fixes and little additions:</p>
<ul>
<li>adds a new isActive parameter, for toggle the rendering on/off</li>
<li>removes the restriction of the maximum rendering size</li>
<li>fixes a page loading, and some other minor issues</li>
</ul>
<p>If you missed this plugin, and you are familiar with Quartz Composer, you definitely give some attention to this plugin: it uses the WebKit engine to rendering web pages to texture (transparency supported), including Java and Flash (Adobe Flash plugin needs to be installed) content, also supports mouse interaction (you can scroll, click, etc.), also have a mini built-in web-browser window to make browsing easier. You can pass Javascript to the webpage and the plugin also make a structure for you with the images used on the current site. Sounds great, isn&#8217;t is?</p>
<p>Here is an &#8211; bit old &#8211; example video showing the plugin in action:</p>
<p><center><object width="448" height="252" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10438741&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed width="448" height="252" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=10438741&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always" /></object></center>&nbsp;</p>
<p>An other example, where <a title="George Toledo's site" href="http://www.georgetoledo.com/">George Toledo</a> shows how simple is using <a title="Three.js Official site" href="http://mrdoob.github.com/three.js/">Three.js</a> - a super Javascript 3D engine - with CoGeWebkit in Quartz Composer:</p>
<p><center><object style="height: 252px; width: 448px;" width="448" height="252" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/X9SzrFGI3a0?version=3&amp;feature=player_detailpage" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed style="height: 252px; width: 448px;" width="448" height="252" type="application/x-shockwave-flash" src="http://www.youtube.com/v/X9SzrFGI3a0?version=3&amp;feature=player_detailpage" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></center>&nbsp;</p>
<p>And finally an other &#8211; old &#8211; example using Youtube&#8217;s JS API to control playback of a video on Youtube with CoGeWebKit plugin:</p>
<p><center><object width="448" height="336" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5411898&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed width="448" height="336" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=5411898&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowfullscreen="true" allowscriptaccess="always" /></object></center></p>
<div id="attachment_458" class="wp-caption alignright" style="width: 252px"><a href="http://www.cogevj.hu/blog/2012/cogewebkit-new-release-rc3-plus-some-examples/disable_hardware_accelerated_rendering/" rel="attachment wp-att-458"><img class="size-full wp-image-458" title="Disable Hardware acceleration" src="http://www.cogevj.hu/blog/wp-content/uploads/2012/02/disable_hardware_accelerated_rendering.png" alt="" width="242" height="167" /></a><p class="wp-caption-text">Disable Hardware acceleration</p></div>
<p>However, with <strong>Flash</strong> plugin <strong>11</strong> or greater, you <strong>must disable </strong>hardware acceleration in the Flash plugin preferences (right-click on a Flash content in Safari and choose settings) to make it working!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>That&#8217;s all for now, folks! Grab the <a title="CoGeWebKit" href="http://code.google.com/p/cogewebkit/">CoGeWebKit Quartz Composer plugin</a> and try yourself, and check out the<a title="CoGe Forums" href="http://cogevj.hu/forums"> forum on CoGe site</a> for some other examples!</p>
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		<title>CoGeTextFileReader 1.0.1</title>
		<link>http://www.cogevj.hu/blog/2012/boring-sunday-afternoon-but-publish-an-update-cogetextfilereader-1-0-1/</link>
		<comments>http://www.cogevj.hu/blog/2012/boring-sunday-afternoon-but-publish-an-update-cogetextfilereader-1-0-1/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 13:41:34 +0000</pubDate>
		<dc:creator>.lov.</dc:creator>
				<category><![CDATA[QcPlugin]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[cogetextfilereader]]></category>
		<category><![CDATA[text files]]></category>

		<guid isPermaLink="false">http://www.cogevj.hu/blog/?p=447</guid>
		<description><![CDATA[Boring sunday afternoon, but just published an update: So, CoGeTextFileReader from now  supports .rtf and .rtfd files as well, not just .txt plain text files. Grab it from the project&#8217;s site, an example composition also available: http://code.google.com/p/cogetextfilereader/]]></description>
			<content:encoded><![CDATA[<p>Boring sunday afternoon, but just published an update: So, <a title="CoGeTextFileReader released" href="http://www.cogevj.hu/blog/?p=404">CoGeTextFileReader</a> from now  supports .rtf and .rtfd files as well, not just .txt plain text files.</p>
<p>Grab it from the project&#8217;s site, an example composition also available: <a title="CoGeTextFileReader on Google Code" href="http://code.google.com/p/cogetextfilereader/">http://code.google.com/p/cogetextfilereader/</a></p>
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